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Project eve yoko taro
Project eve yoko taro










project eve yoko taro
  1. PROJECT EVE YOKO TARO SERIAL
  2. PROJECT EVE YOKO TARO SERIES
  3. PROJECT EVE YOKO TARO PS2

PROJECT EVE YOKO TARO SERIAL

For example: A serial killer gloating about his hundredth victim would not be a cause for celebration.

project eve yoko taro

In a video posted on PlayStation’s official YouTube channel, Yoko Taro, who speaks through a sock puppet, discusses the strangeness of congratulating players on extreme levels of violence.

project eve yoko taro

In the early 2000s, Yoko Taro noticed that games often glamorize and gamify killing, such as congratulating a player for defeating 100 enemy soldiers. The story in Replicant was inspired by 9/11 and the Iraq War, and how societies can create enemies to justify violence. Yoko is only ever thinking shallow thoughts,” said Yoko Taro, who refers to himself in the third-person.īut there was a time when Yoko Taro was more forthright in his inspirations. But when pressed on his predilection for philosophical admiration, Yoko Taro deflected. Friedrich Nietzsche's philosophy is pervasive throughout both Replicant and Automata. The worlds that Yoko Taro has made in each one of his games, all seemingly connected, are highly imaginative. Humanity later escapes to the moon 8,500 years after that so androids can fight alien robots on Earth. To recap: the death of an inter-dimensional being infects the modern world, sending humanity into the dark ages over the course of 1,300 years. Meanwhile, alien-made robots have taken over the planet. This is so far into the future that humans don’t even live on Earth anymore, choosing instead to reside on the moon. Moving ahead, Nier: Automata takes place in the year 11,945. Playing his games multiple times to get the true endings allows players to consider their actions with the benefit of hindsight, now that they know what the outcome will be. In some sense, deciding on the ending first and writing the narrative around it fills Yoko Taro's story threads with suspense and intrigue. But this “backwards-scriptwriting,” as Yoko Taro calls it, is a technique he revels in.

PROJECT EVE YOKO TARO SERIES

That fifth ending from Drakengard was meant to be a joke - nothing more than a referential callback to Evangelion, an anime series that was popular in the early 2000s. It’s a very roundabout way to link a game about talking dragons to one with androids in revealing leotards. Unfortunately, that ash causes the plague that nearly wipes out humanity in the Nier universe. Upon finishing the fight, the final boss turns to ash. One of those endings was meant to be a joke, in which the final boss transports to another dimension (a modern-day Tokyo), where your character must defeat it. The first Drakengard game had five different endings.

PROJECT EVE YOKO TARO PS2

Yet, that disease is actually linked to Taro’s previous game from the PS2 generation: 2003’s Drakengard. This illness cripples society and brings civilization back to the days of castle walls and candle lights. Replicant takes place in the year 3,361, years after an inter-dimensional catastrophe infected the world with disease.












Project eve yoko taro