

If there are no aliens in the setting, for example, then you obviously can’t play an alien hero. Your GM may have particular guidelines for characters in the game, such as not allowing certain powers or concepts or requiring particular descriptors. You may want to jot down a few notes about the sort of hero you’d prefer to play, which will help guide you through the rest of the character design process. Take a look through Advantages and see if any of the powers there inspire a character idea. You also can draw inspiration from your favorite characters from comic books, television, or movies. What are the hero’s basic abilities? What are the hero’s powers? What’s the hero’s origin? You may want to take a look at some archetypes for ideas of the different types of heroes you can create. CONCEPTīefore you get started, consider what sort of hero you want to create. You’ll need a copy of the character sheet found in the back of the book (and also available online) and some scratch paper to design your character.
HERO LABS SHADOWRUN CHARACTER SHEET SERIES
HERO DESIGNĭesigning a hero from scratch follows a series of simple steps. Those advantages are from an Enhanced Advantage effect listed in their powers. Please note, the sample characters using archetypes include some advantages in italicized print. So long as you stay within the bounds of available Character points, series power level, and your Gamemaster’s approval, you’re fine.

HERO LABS SHADOWRUN CHARACTER SHEET FREE
Other archetypes offer similar options.Įven if the archetype does not have an Options section that does not mean you cannot customize the archetype to suit the type of hero you want to play! The archetypes are just starting points: if you are more familiar with character design feel free to change any or all of your chosen archetype’s traits. For example, the Crime Fighter archetype has options for a hero with less equipment, but super-human senses, or a special vehicle of some type. Some archetypes also offer an Options section, where you can change some of the preexisting trait choices to create a different kind of hero. For example, many archetypes offer a choice of an Expertise skill to round out the character’s background and interests outside of superheroism. Some archetypes offer a few simple choices in terms of skills, advantages, or sets of powers to fit different themes. With just a few quick choices, you have a new hero, complete and ready for the game!Įach archetype offers a complete, ready-to-play power level 10 hero, the recommended starting power level.

The quickest and easiest way to create your own hero is to look through the various pre-made archetypes, choose one that fits the type of hero you want to play, and customize it to match your ideas. There are also certain limits and guidelines imposed by the game’s power level, chosen by the Gamemaster, but within those limits you can build a wide range of characters. You build a hero using a “budget” of Character Points. You might want to start with a character sheet.
